Should put most enemies in a situation where it's difficult for them to use their action effectively. Although were moving from melee to ranged, be aware that several choices between the two builds do overlap. As if you didnt get enough at 3rd level already! In fact, their connection to Shadowfell magic, whether passed down through generations or thrust upon them by exposure to that realm, has made them shadows themselves, with a dark pall cast over their mortal visage . Another weird thing that isnt specified is if it can jump or climb. Doesn't Hexblade's Curse increase crit range against the cursed target? I've been playing a fighter/warlock multiclass since level six. Echo Knight/Rogue/Warlock with Devil's Sight and Darkness? What about hunger of hadar? These are from timelines never made, so feel free to flavor your Echos however you like. Fighter Multiclassing: Fun Concepts and Practical Guidance for D&D 5e . This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. You can use the ability one per short or long rest. As far as I can see, you give away advantage on attack rolls against you, but not against your Echo. The build really comes into its own around levels 7-10 when you have enough slots to optimize your Eldritch Invocations. Then well assess some feat, race, and multiclass options. You direct an attack on your ally towards the Echo instead. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. Spells that only target a creature can't affect the echo. Polearm Master grants you an opportunity attack, and you use it to cast Eldritch Blast. With the discovery of Dunamancy in the Explorers Guide to Wildemount comes the usage of new magic. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum #1 Jul 11, 2022 ZotarDragonSlayer View User Profile View Posts Send Message Adventurer Join Date: 2/18/2019 Posts: 3 Disclaimer: I'm rarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. Admittedly, the first part of this ability is only solid. However, unlike a lot of Fighter subclasses, this one allows you to get really creative on the battlefield. You can now summon two Echoes instead of one. -Hexblade subclass features, If you go mostly fighter you'll get: -An additional asi/feat -An additional attack -Echo Knight subclass features -some extra hit points. Path of the Ancestral Guardian. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. Well, dont worry. Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. It doesnt say anything about how any skills work at all. One of the worst parts about the echo is the 1 hit point rule. Press question mark to learn the rest of the keyboard shortcuts. I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. Your email address will not be published. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. This lasts until you dismiss it, summon a new one, or get K.O.d. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. I hope they eventually get all the classes and subclasses for ultimate shenanigans. My thought process was 1-3 Barbarian, 1-3 Fighter, 4-5 Barbarian, 4 Fighter, 6-16 Barbarian, picking up Sentinel with your first ASI at 7. This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! There are three things you can do with your Echo: As a bonus action, you can swap places with the echo, regardless of the distance between you. Its also unclear whether your Echo has any mass and can trigger traps. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. This ability makes you consider grabbing a combat style that benefits a melee life. This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. Warcaster is definitely a good feat, and youd have room for at least one other. Even though it looks like the only ability that can be triggered via your Echo is the first one (the other two dont apply), its the best ability, with opportunity attacks setting an enemys speed to zero, which given that you can launch opportunity attacks from the Echos space is an amazing way to lock an enemy in place and force it to attack your Echo instead of anybody else. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. You can send your Echo to the front lines and keep yourself safe. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. Hexblade is a combat art introduced in Fire Emblem Echoes: Shadows of Valentia. The Echo Knight is a wild departure. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed. You can summon an Echo of yourself from an unrealized timeline to fight alongside you in battle. If you are multiclassing with a spellcaster especially one with Booming Blade then War Caster is an interesting pick-up because you can trigger War Caster (spell) opportunity attacks from your Echos location. An echo is not an allie so it doesnt help a kobold use Pack Tactics. Youll be able to use Crossbow Expert to gain an extra attack as a bonus action and use Thirsting Blade for two attacks per attack action. The Echo can move vertically. Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. Create an account to follow your favorite communities and start taking part in conversations. And one of them is a ghost. In terms of damage prevention This ability is as good as it gets. One of the most . In practice, it works like this: Turn 1 - your enemy is 60ft away from you. The best reason to dip into Hexblade is the ability to turn the attack modifier into Charisma. Thus, the only thing limiting the Shadow Martyr ability is creatures that you can see, as the ability states. Right now I'm sitting nice and pretty at lvl 10 and feeling goodabout having survived our now three-year long campaign,but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. . Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. Echo knight/Hexblade build help D&D 5e I was watching a video on echo knight and one of the comments was a build someone did at level nine that wrecked the PVP arena (I'll add the build at the end) and I was inspired to ask you guys how I would distribute the levels and what spell (s) and cantrips to take. 2023 Wizards. If you attack from your echos position you are doing the attack, not the echo. Press question mark to learn the rest of the keyboard shortcuts. Ostensibly this Hexblade warlock is a melee fighter, but a significant feature of the builds combat ability and flexibility is their ability to control the battlefield with Eldritch Blast. Echo Knights have unparalleled mobility . It occupies its space so can be used to block advancing enemies. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. 1n terms of information abilities, how good is this? Do you know how high the campaign will go, level-wise? Again, watch out for your bonus actions. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. Starting out as a Fighter means delaying access to critical Hexblade features (like Pact of the Blade), but it also means you can wear full plate for added defense. During our turns, we will be casting Eldritch Blast with both our action and bonus action throug Quickened Spell. So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? Do I hit Fighter next and go up to 3? check out the. The Barbarian used up 20 feet of movement at least (10 to get to you the first time, another 10 after it was pushed back), and in return was attacked five times (once from Eldritch Blast and four times from your polearm). Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. Join the Scoundrel Game Labs Mailing List. Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. Now you can send your echo to their death. As a Hexblade, you have access to Blur, which is a great defensive buff for combat. Specifically in the areas ofwhat featsshould I be looking at? Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. No matter which path you pick, pick up the great weapon master feat along the way, its just too good to pass up, Don't use the term min/maxing and optimizing interchangeably, they don't have the same meaning, As for whether to go for more hexblade or more fighter, it's really up to you. Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. Get 70% OFF NordPass Premium + 1 Month Free https://www.nordpass.com/dndshorts or use code dndshorts at checkout. Lastly, watch out for common traps! Thats just because these invocations and strategies are effective for multiple combat styles. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. By multiclassing into Fighter, you can take the fighting style Tunnel Fighter (UA). Your echo takes the attack roll instead of the creature. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. After all, it's just another Fighter for the player to work with. I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. Echo Knight's Echo is better than Invoke Duplicity. The Echo Knight is a solid fighter subclass. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. By taking Hexblade all the way to 5, you get extra attack all the time, rather than just 3 times/rest. Monk. As always, these are just my thoughts. I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. You use a bonus action and summon an echo of yourself within 15 ft. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. However, unlike a lot of, This is kinda like the War Priest ability of the. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. You essentially start every combat with a minimum of one extra attack. Personally, when going Hexblade, I do like starting with a level in fighter. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. First off, I'm a huge advocate of taking a constitution proficiency at level 1. 1. Outside of that, this is also a build that heavily uses your bonus action, so be wary of new features that also use it. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. You can use this ability con mod times per long rest. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. While it is suggested that you use melee weapons for the rest of the subclass, this might be another point where you talk to your GM. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. The Echo is an object. It is also the bulk of the subclasses power. Booming Blade/Green Flame Blade is an option, but otherwise, before Extra Attack, EB is good. Two. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. Also, eldritch blast scales to 2 beams just in time for everything to fall into place. The opportunity attack thing is tricky. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. So who cares if you don't get Extra Attack until level 8? Create an account to follow your favorite communities and start taking part in conversations. On which levels are Echo Avatar and Shadow Martyr? Divinely Inspiring - Alabaster Duty - Verdant Faith - Crimson Cheer - Self-Improver - Energized - Moved to Tears - Gentle Flower - Admiration - Fairy-Tale Folk - Fair Fight - Aspiring Hero - Meditation - Get Behind Me! There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. Hex takes your concentration and uses a bonus action. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. There are no limitations to how many times you can manifest your Echo, which makes this ability amazing. And now Theres two of them! Am I understanding the tradeoff correctly? You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: Yes. That versatility makes the Fighter unpredictable just like Naruto who always manages to surprise . Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. Like I said earlier, this is a bit weak by level 18, since the Fighter is balanced around swinging 4 times a round. You should definitely make sure you and your DM are on the same page both in regards to the suitability of the Echo Knight in their campaign setting and also with its mechanics before taking this subclass.

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