I also don't think Muscovy needs them at all. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. There is a reason why Alaska was sold. Just buy some mercs. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. If they are allied to just Ryazan or Odeyev, declare on them. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Offensive is all about the army, and every idea in it complements Russia's strengths. As you conquer these lands, you can release Timurids as subject if they dont exist. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. In MPs, I'd suggest going for 4 military idea groups. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Playing with normal or historical nations. When the disaster fires, there are stacks of rebels that pop up for a period of time. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Take all the provinces bordering Sweden and Tver and some money. This looks like you could improve your mana generation and management. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. You can have an absolutely bonkers production income with Russia. Develop maybe. At any rate, I'd recommend religious second, as you said. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. eu4 ethiopia ideasis ora king salmon safe to eat. 3 colonizers would allow to colonize Siberia with tremendous speed. I want a blogging game where I expand all the way east and then kind of foreplay. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. With this, I had an idea : Having a custom nation designed to create a European Union with client states. I always perfered humanist over religious for the seperatism buffs. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. The extra merchant and diplo slot is nice for a massive empire. Declare on a small tributary and full siege (even assault) them. Ideas for a European Union custom nation . They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. Playing with normal or historical nations. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. A nice group with multiple useful effects. It will take 2 more wars to finish off Novgorod. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Picture it and then make it so in Europa. on Paradox technology, Legal You will need to siege down all of Sweden and the fort in Denmark. on Paradox technology, Legal Try to come out with 4k to 5k manpower to spare after this war. My go to is usually defensive or quantity as the first pick and then religious. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Eh, I prefer to hit Kazan before Novgorod. Best economic modifier in the game. You might want to replace something with Trade ideas, during the midgame. I'm just wondering about actual strategies in sp for Russia/Muscovy. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. Russia have gold and also very, very big production. But it becomes another level of pain with Muscovy. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Welcome to Formables Expanded! Quick siege both forts of Great Horde. Get Norway as subject like stated earlier. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. Your objective is to take Norway as your own subject. I used to go Innovative - > aristocratic - > trade -> quality. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. More merchants, better merchants, more trade power in general. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. You must log in or register to reply here. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Why everyone argue so much about Economic ideas? The dude is only making one admin mana at the moment. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Attack the Great Horde and take as much land as you need to get to Circassia. Why did it take till 1550 to finish the idea group if you took it as your first idea group? Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. Full annex Ryazan/Odeyev. What about +5% Morale and +10% Siege ability? The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It would even make sense. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. How well does quality, religious, trade work? Quantity then religious then trade. As for ideas trade and diplo can be good. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. Barely. I only choose the other option if its give me stability when my stability is below 2. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. 2) Diplomacy. You're going to need it and it stacks well with high patriarch authority. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. In the second war, take the two center of trades. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Siege down Ryazan/Odeyev. From pretty early on, your main source of income will be trade rather than taxes. In terror our people fled the plains of Rus' and went north. Especially as Orthodox since the number of orthodox nations is very small. It also exists in campaigns started in 1525 or later. Haven't played EU for a long period. The rest is whichever you like. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. They all are top tier policies. Icon of St. John Climacus for spreading and embracing Institutions. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. So for Russia IMHO the best is Economic+Quality. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Always has worked, probably always will. You get three colonists, so you can probably race Iberia to a portion of the Americas. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Religious helps with stability and deus vult is op. Your current idea road map is good enough too. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. This will require a lot of diplo points. Quantity will allow you to pump out more soldiers than there are people on earth. Objective- Cut Novgorod off from rest of Europe. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. The CB alone is worth the whole idea group. warren central student killed 2022. If you want a military group go for quantity. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful.

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