I need cards that work immediately. If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can only activate 1 "S-Force Bridgehead" per turn. its Rank, during damage calculation only. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. When this card is activated: Banish 3 cards from the top of your Deck, face-down. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. You can only use each effect of "Starlight Junktion" once per turn. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can only use this effect of "Triamid Cruiser" once per turn. Those Graveyard effects are largely a value-add . The player with the lowest LP takes no damage. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Each player can only use this effect once per turn. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. You can only use this effect of "Doll House" once per turn. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. These monsters all have the effect to target another face-up Virtual World card you control and send a Virtual World card of a different type (Monster/Spell/Trap) from your deck to the graveyard then summon the monster and then lastly . When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only activate 1 "Magikey World" per turn. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Please send feedback or corrections here. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. Increase the Levels of all "F.A." Salamangreat Balelynx. Fusion: Special Summon 1 monster from your Deck. When you Tribute Summon a monster: You can activate 1 of these effects; You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. Another way is to use spell card That Grass Looks Greener. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. <br> 1: Return 1 Set Spell/Trap Card on the field to the hand. Activate this card at the start of your Main Phase 1 or 2. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." Risk of becoming useless if your opponent is also running a 30-card deck. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. | The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. You can only activate 1 "Spellbook of Fate" per turn. Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. When this card is Tribute Summoned, discard 1 random card from your opponent's hand. You can only use this effect of "Zexal Field" once per turn. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. This site is for entertainment purposes only. If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. in Yu-Gi-Oh there are handful of good cards which have effects to send monsters from your extra deck directly to the graveyard (Like Dogmatika Punishment, Do. monsters on the field by 2 during the Main Phase and Battle Phase. monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK. (You can only gain this effect once per turn.) You can only use this effect of "Perfect Sync - A-Un" once per turn. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. (You can only gain this effect once per turn.) You can only use this effect of "Dark Contract with Patent License" once per turn. You can only use this effect of "Numeron Network" once per turn. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. (You can only gain this effect once per turn.) Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. Otherwise, return it to the Extra Deck. You can only activate 1 "Pressured Planet Wraitsoth" per turn. You can only activate 1 "Perfect Sync - A-Un" per turn. When your "Danger!" If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. You can only activate 1 "Appliancer Electrilyrical World" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. All linked monsters on the field gain 500 ATK/DEF. When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. You can only use this effect of "Guardragon Shield" once per turn. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. (This card's name is always treated as "Umi".). Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Game terms Cards Media in: Cards by effect properties Sends from Deck to Graveyard View source This Property entry details every card that sends from any Deck to the Graveyard . Off-Road Grand Prix". If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). (This card is also still a Trap Card.) When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. You can only use this effect of "Archfiend Palabyrinth" once per turn. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. Increase the Levels of all "F.A." If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. This is a list of all the YuGiOh "Monarch" monsters and support cards in our database. All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. This card must be face-up on the field to activate and to resolve this effect. Yu-Gi-Oh! All rights reserved. When a monster is Normal Summoned, remove from play that monster. All "Crusadia" Link Monsters on the field gain 500 ATK. This card's name is treated as "Umi". Special Summon 5 monsters with different Levels at the same time. You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. Each time a monster(s) is Special Summoned, place 1 counter on this card. You can only activate 1 "Union Hangar" per turn. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. monsters on the field by 2 during the Battle Phase only. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. This site is for entertainment purposes only. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. <br> 2: Change 1 monster on the field . When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. You can only use this effect of "Danger! Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. Level 7 or higher Synchro Monsters you control gain 1000 ATK. Xem thng tin l bi. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). Card Game Collector Ritual: Shuffle 1 monster on the field into the Deck. 4+: Once per turn, during your Main Phase: You can draw 1 card. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase. Neither player can Tribute Summon monsters, except Zombie-Type monsters. Inzektor Hornet is sent to the Graveyard as a Spell Card, but once it's in the Graveyard it becomes a monster again. Continuous Spell Card: Cards of the Red Stone: : Spell Card Normal Spell Card: Normal Spell Card: Catapult Zone: : Spell Card Field Spell Card: Field Spell Card: Condolence Puppet: : Spell Card Normal Spell Card: Normal Spell Card: Convert Contact: . You can only use this effect of "Triamid Kingolem" once per turn. Destroy them. monster from your Deck to your hand. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Salamangreat Sanctuary" once per turn. You can only use each effect of "Live Twin Channel" once per turn. 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. Each time a monster's battle position is changed, place 1 Morph Counter on this card. You can only activate 1 "Cards of the Red Stone" per turn. All "Igknight" monsters gain 300 ATK and DEF. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". Disturbance! Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. You can only use this effect of "Sky Iris" once per turn. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. This card with 6 Summon Counters cannot be destroyed by card effects. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. If you control a Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. The activation and the activated effects of Ritual Spell Cards cannot be negated. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level.

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